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Bridge Builder

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Color It

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Ditto

Fixel

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Floppy Fish

Frames

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Little Jump

Loading

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Pivot

Popix

Pushbox

Rebound

RedBlue

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Ruin Castle

Shoot It

Square Wars

Switch

Void

Clear The Island

Cat Runner 1

Pool

Znake

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Parkour Climb And Jump

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2Dots

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Replace

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Monster Rush 1

Multislide

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Paint The Beat

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Pianist

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Railgunner

Arctan

Bolt

Breakpix

Battery Balance
Description
Hold the batteries to charge them, careful not to overcharge them though! Any red batteries and you'll lose. FanJam2 winner!
Instructions
Hold a battery to start charging it. The optimal charge is indicated by the white line going across the battery around 3/4 of the way up. When the colour goes green, then it is charged optimally. You need not hit it exactly at the line to go green. Around the green area is the orange area, which is also acceptable. Anything above or below the orange area is out of bounds. When a battery is insufficiently charged, the alarm clock will not run and collapse. If it is overcharged, it will overclock and collapse. Note that you cannot compensate between batteries; for example, you cannot undercharge the second battery if the first one is overcharged. You gain a point for successfully charging all 3 batteries and having the clock run smoothly and ring.
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